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Gaming, Modding & Programming

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Finding The Faulty Code(s)

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1Important Finding The Faulty Code(s) on 6/28/2012, 7:01 pm


This tutorial is for anyone who can't imagine, why the game suddenly freezes or why something un-inteded happens.

1) Open up your cheat code list in code manager and untick half of your enabled codes.

2) Create the .GCT file and store it to your SD Card. Boot up your game and see if the problem(s) still occur(s)...

a) If yes, repeat 1) and 2)

a) If not, only tick the other half of the codes and do 2)

Continue until you found the code(s) that cause the problem.

Alternatively if you pretty much know which code caused it, you can just take it off individually.

Algorithm used:

If you don't understand, maybe pictures help:
Finding The Faulty Code(s) Captur13
Finding The Faulty Code(s) Captur12
Without doing this we won't help you. Lazy n00bs posting their entire code list will be ignored.

Last edited by Bully@WiiPlaza on 8/27/2014, 12:19 pm; edited 11 times in total

2Important Re: Finding The Faulty Code(s) on 6/23/2013, 8:30 pm


I like to use several name modifiers but sometimes they interfere with each others' activations, even when putting a different button activator for each one instead of using CC code type for toggle. By the way I don't think this makes a difference, but I use button activators on Wii remote while playing with CCP.

3Important Re: Finding The Faulty Code(s) on 9/9/2013, 8:06 am


Trusted Member
Trusted Member
This is the method i always used haha. But everytime i put a new code in i always remember what that code is.

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