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Help modding the blue shell behavior mkwii

3 posters

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thecheater887

thecheater887

Hi!

I have a question but noone seems to be able to help confused 

Here's my need, I am trying to mod the blue shell's behavior, and I can't find the file where the hieght above track, speed, size, etc are in the directory. Could someone at least tell me where this info is stored? I have already searched ALL files it would be in, including the breff and breft (I think).

Bully@WiiPlaza

Bully@WiiPlaza
 
 

What about the blue shell codes?


_________________
Help modding the blue shell behavior mkwii YBjg74I

SnB@BWH

SnB@BWH
Admin & Writer

Yes, codes would be much easier to use than trying to re-program a game.


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Help modding the blue shell behavior mkwii Simple10

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thecheater887

thecheater887

*facepalm*

I am trying to make it look and act like in mk 7...

SnB@BWH

SnB@BWH
Admin & Writer

You would have to know a bit of PPC, C++ and a few other things to get it to do what you want.


_________________
Help modding the blue shell behavior mkwii Simple10

Help modding the blue shell behavior mkwii LSTjSyDDiscord: SnB_BWH

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thecheater887

thecheater887

And?... Where is it located in the directory?

SnB@BWH

SnB@BWH
Admin & Writer

Those are just the programming languages that the games are built with. I have no idea where the file that you are looking for might be because I've never modded Mario Kart Wii before. lol If you're not familiar with C++ or PPC, I wouldn't even bother trying to mod a game.


_________________
Help modding the blue shell behavior mkwii Simple10

Help modding the blue shell behavior mkwii LSTjSyDDiscord: SnB_BWH

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thecheater887

thecheater887

aaaaaaaaaannnnnnnnnndddddddd................... You don't know who might? I'm fine with those languages

Bully@WiiPlaza

Bully@WiiPlaza
 
 

I don't know which file is for the blue shell, but you should look closely with SZS modifier and the textures in the .szs or .arc files.


_________________
Help modding the blue shell behavior mkwii YBjg74I

thecheater887

thecheater887

would the breff file in common.szs have any impact on it?

BTW, I'm having trouble editing those files in hex editors or as an animation... Help?

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