Set up everything like in the picture below. Type the text you want to search into the text box and hit the "Search" button.
RAM Dump section: CLICK!
Gecko.NET: CLICK!
-> Once it finds something inspect it and possibly create a test code. See below how!
DO NOT USE HXD!!!
Since I'm feeling generous, here's something more concrete to save some of your time searching. I can't guarantee that there isn't more than listed below though. Try harder, Wii-tard.
SC7P52:
SM8P52:
When the address starts with 81, replace it with 05. Otherwise 04. Modify the default value as well. The highest floating value is 7F800000 and the highest integer 7FFFFFFF.
Hopefully this will help you in choosing the value you want to use.
Anything spotted so far? Hmm...
RAM Dump section: CLICK!
Gecko.NET: CLICK!
-> Once it finds something inspect it and possibly create a test code. See below how!
DO NOT USE HXD!!!
Since I'm feeling generous, here's something more concrete to save some of your time searching. I can't guarantee that there isn't more than listed below though. Try harder, Wii-tard.
SC7P52:
- Spoiler:
- Bullet:
814B8D58 01000000 sv_clientSideBullets
814B8F88 46000000 bulletrange
814C2D08 40000000 cg_bulletwidth
814C2D78 42A00000 cg_bulletlength
814C5388 44480000 dynEnt_bulletForce
814CB828 00000000 bg_forceExplosiveBullets
814CEE68 41F00000 bullet_penetrationMinFxDist
814D0FA8 40000000 perk_bulletPenetrationMultiplier
814D3D28 3F000000 phys_bulletUpBias
814D3D98 40400000 phys_bulletSpinScale
814D5538 43FA0000 ragdoll_bullet_force
814D55A8 3F000000 ragdoll_bullet_upbias
814E62B8 812FE314 scr_game_bulletdamage
814ECA68 00000000 g_debugBullets
814EE2E8 42C00000 ai_eventDistBullet
814EE358 43480000 ai_eventDistBulletRunning
814EECF8 01000000 bullet_penetrationEnabled
814F2CD8 00000000 vehicle_damage_bullet
814F52E8 812FF868 perk_bulletDamage
Impact:
814C57E8 447A0000 dynEntPieces_impactForce
814D4EA8 42480000 phys_impact_intensity_limit
814D4F18 3E99999A phys_impact_silence_window
814D4F88 447A0000 phys_impact_distance_cutoff
814D4FF8 00000000 phys_impact_render
814D5068 01000000 phys_impact_fx
814D5148 0000000A phys_impact_max_pfx_per_frame
814D51B8 0000000A phys_impact_max_sfx_per_frame
814EE3C8 44000000 ai_eventDistProjImpact
Penetration:
814B8E38 00000003 penetrationCount
814B8EA8 00000003 penetrationCount_axis
814B8F18 00000003 penetrationCount_allies
814CEE68 41F00000 bullet_penetrationMinFxDist
814D0FA8 40000000 perk_bulletPenetrationMultiplier
814D7138 00000000 r_showPenetration
814EECF8 01000000 bullet_penetrationEnabled
Armor:
814D1868 42200000 perk_armorPiercing
814F5358 81324A44 perk_armorVest
814F9F08 8131CD70 scr_heli_armor
814F9FE8 812FEB84 scr_heli_armored_maxhealth
814FA8A8 812FE044 scr_heli_armor_bulletdamage
SM8P52:
- Spoiler:
- Bullet:
81133B5C 8131278C scr_riotShieldXPBullets
811344A8 813126A8 scr_explBulletMod
8113F65C 447A0000 dynEnt_bulletForce
8113F7F4 455AC000 dynEnt_explodingBulletForce
8113F838 3F000000 dynEnt_explodingBulletUpbias
8113F87C 3F800000 dynEnt_explodingBulletSpinScale
8113F8C0 40A00000 dynEnt_explodingBulletMinForce
8113F904 00000005 dynEnt_explodingBulletMaxEnts
81141FCC 3EB33333 shieldImpactBulletShakeScale
81142010 000001F4 shieldImpactBulletShakeDuration
81142384 01000000 cg_cullBullets
811423C8 43000000 cg_minCullBulletDist
8114240C 42480000 cg_cullBulletAngle
81143220 3F800000 bg_bulletExplDmgFactor
81143264 437A0000 bg_bulletExplRadius
81143CC0 41F00000 bullet_penetrationMinFxDist
81143D04 3F000000 bullet_ricochetBaseChance
81144188 40000000 perk_bulletPenetrationMultiplier
81145684 459C4000 ragdoll_exploding_bullet_force
811456C8 3F4CCCCD ragdoll_exploding_bullet_upbias
8114570C 43FA0000 ragdoll_bullet_force
81145750 3F000000 ragdoll_bullet_upbias
81146300 3F000000 bg_shock_volume_bulletimpact
81146344 3F000000 bg_shock_volume_bulletflesh1
81146388 3F000000 bg_shock_volume_bulletflesh2
811463CC 3F000000 bg_shock_volume_bulletwhizby
81147268 3F000000 phys_bulletUpBias
811472AC 40400000 phys_bulletSpinScale
Impact:
81141FCC 3EB33333 shieldImpactBulletShakeScale
81142010 000001F4 shieldImpactBulletShakeDuration
81142054 3F000000 shieldImpactMissileShakeScale
81142098 000005DC shieldImpactMissileShakeDuration
811420DC 3ECCCCCD shieldImpactExplosionLowShakeScale
81142120 00000320 shieldImpactExplosionLowShakeDuration
81142164 3F000000 shieldImpactExplosionHighShakeScale
811421A8 000004E2 shieldImpactExplosionHighShakeDuration
811421EC 00000055 shieldImpactExplosionThreshold
811461F0 3F000000 bg_shock_volume_explosiveimpact
81146300 3F000000 bg_shock_volume_bulletimpact
81147A60 418CCCCD physVeh_minImpactMomentum
Penetration:
81143CC0 41F00000 bullet_penetrationMinFxDist
81144188 40000000 perk_bulletPenetrationMultiplier
Armor:
81134068 81312D08 perk_armorPiercingDamage
- Spoiler:
- Bullet:
81069E14 01000000 sv_clientSideBullets
8106FC4C 44480000 dynEnt_bulletForce
8107552C 41F00000 bullet_penetrationMinFxDist
81075C7C 40000000 perk_bulletPenetrationMultiplier
81076534 3F000000 phys_bulletUpBias
8107657C 40400000 phys_bulletSpinScale
8107714C 43FA0000 ragdoll_bullet_force
81077194 3F000000 ragdoll_bullet_upbias
8107C8C4 3DCCCCCD bg_shock_volume_bulletimpact
8107C90C 3DCCCCCD bg_shock_volume_bulletwhizby
81080DAC 00000000 g_debugBullets
81080DF4 01000000 bullet_penetrationEnabled
810832CC 00000000 vehicle_damage_bullet
81084004 80EAEB24 perk_bulletDamage
81084DCC 80E9FA70 scr_heli_armor_bulletdamage
Impact:
8106FED4 447A0000 dynEntPieces_impactForce
81076D14 42480000 phys_impact_intensity_limit
81076D5C 3E99999A phys_impact_silence_window
81076DA4 453B8000 phys_impact_distance_cutoff
81076DEC 00000000 phys_impact_render
81076E34 01000000 phys_impact_fx
81076EC4 0000000A phys_impact_max_pfx_per_frame
81076F0C 0000000A phys_impact_max_sfx_per_frame
8107C8C4 3DCCCCCD bg_shock_volume_bulletimpact
8107D4DC 3F000000 bg_shock_volume_"# impactã#S
8107D524 3F000000 bg_shock_volume_"# impactmpã#S
Penetration:
81069EA4 00000003 penetrationCount
8107552C 41F00000 bullet_penetrationMinFxDist
81075C7C 40000000 perk_bulletPenetrationMultiplier
81078154 00000000 r_showPenetration
81080DF4 01000000 bullet_penetrationEnabled
Armor:
8108404C 80EB2658 perk_armorVest
81084874 80EBF168 scr_heli_armor
81084DCC 80E9FA70 scr_heli_armor_bulletdamage
- Spoiler:
- Bullet:
811F25DC 01000000 sv_clientSideBullets
811F926C 44480000 dynEnt_bulletForce
811FC284 00000000 flamingBuddyBullets
811FEF3C 41F00000 bullet_penetrationMinFxDist
811FF6D4 40000000 perk_bulletPenetrationMultiplier
81200604 3F000000 phys_bulletUpBias
8120064C 40400000 phys_bulletSpinScale
8120121C 43FA0000 ragdoll_bullet_force
81201264 3F000000 ragdoll_bullet_upbias
8120B02C 00000000 g_debugBullets
8120BBFC 42C00000 ai_eventDistBullet
8120C19C 01000000 bullet_penetrationEnabled
8120E674 00000000 vehicle_damage_bullet
8120F484 80E7941C perk_bulletDamage
Impact:
811F94F4 447A0000 dynEntPieces_impactForce
81200DE4 42480000 phys_impact_intensity_limit
81200E2C 3E99999A phys_impact_silence_window
81200E74 453B8000 phys_impact_distance_cutoff
81200EBC 00000000 phys_impact_render
81200F04 01000000 phys_impact_fx
81200F94 0000000A phys_impact_max_pfx_per_frame
81200FDC 0000000A phys_impact_max_sfx_per_frame
8120BC44 44000000 ai_eventDistProjImpact
Penetration:
811F266C 00000003 penetrationCount
811FEF3C 41F00000 bullet_penetrationMinFxDist
811FF6D4 40000000 perk_bulletPenetrationMultiplier
812021DC 00000000 r_showPenetration
8120C19C 01000000 bullet_penetrationEnabled
Armor:
8120F514 80E79590 perk_armorVest
When the address starts with 81, replace it with 05. Otherwise 04. Modify the default value as well. The highest floating value is 7F800000 and the highest integer 7FFFFFFF.
Hopefully this will help you in choosing the value you want to use.
Anything spotted so far? Hmm...
Last edited by Bully@WiiPlaza on 7/8/2014, 8:22 pm; edited 3 times in total