I recently hinted at a fancy Java program I was working on, and it's finally done!
It's a bit sloppy, has a couple of typos, and I completely blame Swing for the bugs.
Oh yeah, and it's made with Java Swing!
You can check it out here.
Current features:
Planned features:
So clearly it's got a long ways to go, but hey - I'm surprised I got this far, considering that it's my first Swing code :P
It's a bit sloppy, has a couple of typos, and I completely blame Swing for the bugs.
Oh yeah, and it's made with Java Swing!
You can check it out here.
Current features:
- Calculates/shows modified catch rate and shake probability based on user input
- Explains in layman's terms what the aforementioned calculations mean
- Support for most gen III-IV Poké Balls
- Gen III-IV calculations as accurate as I can make them given my resources
Planned features:
- Support for all main-series games
- Support for all Poké Balls
- HTML analysis to pull data automagically (proving painfully difficult)
- Cleaned up layout
- Fixed bugs (if I can)
- Text file thingy to make the HTML analysis faster
- Typos corrected
So clearly it's got a long ways to go, but hey - I'm surprised I got this far, considering that it's my first Swing code :P