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Help me make a toggle for this code...

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Jingle*Bells

Jingle*Bells
Trusted Member
Trusted Member

Spoiler:

I had a working activate/activate for this speed code...
Spoiler:
^But since I changed to the updated no-migrate master this code no longer works.
Thanks.


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Welohabi

Welohabi
Moderator & Coder
Moderator & Coder

No Migrate Super Speed [Bully@Wiiplaza/ Crashzer]
2820236A XXXXXXXX
C0000000 00000005
3D40808A 614A4448
3D808000 818C2880
1D6C2D80 7D4A5A14
3D804000 918A0000
4E800020 00000000
CC000000 00000000
C0000000 00000005
3D40808A 614A4448
3D808000 818C2880
1D6C2D80 7D4A5A14
3D803F67 918A0000
4E800020 00000000
E0000000 80008000
*For use with "No Migrate Master Code"*

Press button to toggle on off. It is the same code twice. The speed value in red.


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SnB@BWH

SnB@BWH
Admin & Writer

I only know how to deactivate C2 and 04. I need to learn the other ones.

I'm not even sure if C2 and 04 are the only codetypes that you can deactivate by looking up the values in a hex editor.


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Jingle*Bells

Jingle*Bells
Trusted Member
Trusted Member

Very Happy Thank you!

Like a Star @ heaven I am not going to worry about the fact that I don't recognize the "speed" value in that code and why it is only 1/2 the size (XXXX) of the value which I am familiar "3F800000". scratch


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Jingle*Bells

Jingle*Bells
Trusted Member
Trusted Member

scratch Actually I would really like to know why 3F67 = the default speed value... study If it was 3F800000 then it would make more sence to me.

Care to share why.


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SnB@BWH

SnB@BWH
Admin & Writer

It just depends on the address that the code writes to. Some codes could have 461C3C00 when it might seem that they should have something like 41200000.

My small book on how floating points work: lol

Spoiler:


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Help me make a toggle for this code... LSTjSyDDiscord: SnB_BWH

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SnB@BWH

SnB@BWH
Admin & Writer

Jingle*Bells wrote: scratch Actually I would really like to know why 3F67 = the default speed value... study If it was 3F800000 then it would make more sence to me.

Care to share why.

Every address in a game has different values. I know it might seem weird that the run speed should actually be 1, but it's not, but it's just the value that the game developers put into the game.

If they did have it at 1 the game speed would be slightly bit faster than what the game developers want it at.


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Welohabi

Welohabi
Moderator & Coder
Moderator & Coder

I'm honestly not exactly sure what the default value is. But those are what I saw in my memory, maybe perks etc. affect it. 3F80 is fine also really.

And that codetype is C0... the first 4 digits of each 8 is an instruction of some kind the second 4 digits is sometimes a value.... PPC ASM programming language... Hard to explain all at once. Razz


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Bully@WiiPlaza

Bully@WiiPlaza
 
 

Jingle*Bells wrote: scratch Actually I would really like to know why 3F67 = the default speed value... study If it was 3F800000 then it would make more sence to me.

Care to share why.
It really is 3F666666. I don´t know why either but the game has many speed addresses. This is the one we need to use for the no migrate codes. 3F67 is rounded to 4 digits since we do not write the full 32bit value. Razz

Note:
To deactivate such codes you need to understand ASM and probably take a look using your USB Gecko (!) to see how the value acts. Sry Wink

EDIT:
I´ve just updated/shortened the code!
http://www.bullywiihacks.com/t759-super-speed#2143


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