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Welcome dear guest! Very Happy

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F2 code porting, be aware!

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1F2 code porting, be aware! Empty F2 code porting, be aware! 4/17/2014, 12:39 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

While porting F2 codes from Multiplayer to Zombies on Black Ops I noticed that the XOR checksum is often different which means you have to do it again otherwise it won't work even though it's the correct address.

Compare:

http://www.bullywiihacks.com/t707-
http://www.bullywiihacks.com/t3427-

4 times it needed a modification of the checksum and only once it worked how it was.

Keep that in mind...  Wink


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F2 code porting, be aware! YBjg74I

2F2 code porting, be aware! Empty Re: F2 code porting, be aware! 2/3/2021, 10:43 pm

SnB@BWH

SnB@BWH
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How is the XOR checksum created / found? Do I need to use a Gecko, or just Gecko dotNET, etc?

"4 times it needed a modification of the checksum..."
So, you had to test the code, yes?

Also... Does this mean I have to go back and check the codes i ported? Shit!  lol In reference to the above, I have no way of testing the codes. Neutral


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3F2 code porting, be aware! Empty Re: F2 code porting, be aware! 2/5/2021, 9:05 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

SnB@BWH wrote:How is the XOR checksum created / found? Do I need to use a Gecko, or just Gecko dotNET, etc?

"4 times it needed a modification of the checksum..."
So, you had to test the code, yes?

Also... Does this mean I have to go back and check the codes i ported? Shit!  lol  In reference to the above, I have no way of testing the codes.  Neutral

You can calculate it yourself by doing a XOR of the 2 values respectively. I usually used Gecko.NET to do this though.


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