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Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

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Switch-Case Statement

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1Switch-Case Statement Empty Switch-Case Statement 8/31/2014, 12:17 pm

Bully@WiiPlaza

Bully@WiiPlaza
 
 

The switch-case statement is like a list of if statements which all compare a single variable with a bunch of possible matches.

Code:
switch(variable)
{
case 0:
// do this if this matches this case
break;

case 1:
// do this if this matches this case
break;

default:
// do this if no other case was true
break;
}
The
Code:
break;
statements are important to exit the current case otherwise all cases followed by the one which was true will be executed as well.

The

Code:
default:

label defines the code which is run when none of the cases matched the variable in the switch.

Example
Code:
switch(self.stage)
{
case "dome_mp":
self iPrintlnBold("Wallbanging <3");
break;

case "lockdown_mp":
self iPrintlnBold("Shitty spawns!");
break;

default:
self iPrintlnBold("Idc!");
break;
}
The variable self.stage is examined. In case it equals "dome_mp", it will print in bold "Wallbanging <3". In case it equals "lockdown_mp", it will print in bold "Shitty spawns!". Alternatively, it both didn't match, it'll print "Idc!".

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