BullyWiiHacks
Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

If you do not wish to register at all, that's fine but there will be more advertisements. :/

You can probably see and download most content provided for regular members even without an account.

Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup

Join the forum, it's quick and easy

BullyWiiHacks
Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

If you do not wish to register at all, that's fine but there will be more advertisements. :/

You can probably see and download most content provided for regular members even without an account.

Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup
BullyWiiHacks
Would you like to react to this message? Create an account in a few clicks or log in to continue.
BullyWiiHacks

Gaming, Modding & Programming

Important reminders:

- Click *HERE* for advanced forum search or check out the text field below on the front page for Google before posting
- NO support via private message (use the forum)
- Write meaningful topic titles
Site Translation
Latest topics
» Dropped Out of College to Pursue Web Dev and Life Pursuits in General
 DS Action Replay Code Types Empty4/7/2024, 2:34 pm by SnB@BWH

» Bully Made It Into a BIG Video 400K Views
 DS Action Replay Code Types Empty4/7/2024, 6:58 am by Bully@WiiPlaza

» Wii Play Tanks
 DS Action Replay Code Types Empty3/24/2024, 2:46 pm by helpmeout

» [Bypass Paywalls] (Global) @magnolia1234 - GitLab
 DS Action Replay Code Types Empty3/18/2024, 3:55 am by Seth@WiiPlaza

» [Download] Mary Shelley's Frankenhole
 DS Action Replay Code Types Empty3/16/2024, 8:29 am by Seth@WiiPlaza

» Completely Custom Modded Controllers (Undetectable)
 DS Action Replay Code Types Empty3/5/2024, 1:55 pm by Shadow@BWH

» (Zombies) Drink perks code?
 DS Action Replay Code Types Empty3/5/2024, 1:24 pm by Shadow@BWH

» Die Rückkehr zu STEAM und WARFACE
 DS Action Replay Code Types Empty3/2/2024, 3:54 am by Seth@WiiPlaza

» First person hand model change?
 DS Action Replay Code Types Empty2/28/2024, 4:53 am by Ad3lamac611

» {RELEASE} Field Raider Firefox v1.72 by Seth@WiiPlaza
 DS Action Replay Code Types Empty2/21/2024, 8:52 am by naxil

Search
 
 

Display results as :
 


Rechercher Advanced Search

May 2024
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  

Calendar Calendar

Country Statistics
Free counters!

You are not connected. Please login or register

DS Action Replay Code Types

Go down  Message [Page 1 of 1]

1 DS Action Replay Code Types Empty DS Action Replay Code Types 9/3/2014, 5:29 am

Shadow@BWH

Shadow@BWH
 
 

32bit write
0XXXXXXX YYYYYYYY - 32bit write of YYYYYYYY to location: XXXXXXXX + 'offset'

16bit write
1XXXXXXX 0000YYYY - 16bit write of YYYY to location: XXXXXXXX + 'offset'

8bit write
2XXXXXXX 000000YY - 8bit write of YY to location: XXXXXXXX + 'offset'

32bit 'If less-than' instruction.
3XXXXXXX YYYYYYYY - If the value at (XXXXXXXX or 'offset' when address is 0) < YYYYYYYY then execute the following block of instructions.
Conditional instructions can be nested.

32bit 'If greater-than' instruction.
4XXXXXXX YYYYYYYY - If the value at (XXXXXXXX or 'offset' when address is 0) > YYYYYYYY then execute the following block of instructions.
Conditional instructions can be nested.

32bit 'If equal' instruction.
5XXXXXXX YYYYYYYY - If the value at (XXXXXXXX or 'offset' when address is 0) == YYYYYYYY then execute the following block of instructions.
Conditional instructions can be nested.

32bit 'If not equal' instruction.
6XXXXXXX YYYYYYYY - If the value at (XXXXXXXX or 'offset' when address is 0) != YYYYYYYY then execute the following block of instructions.
Conditional instructions can be nested.

16bit 'If less-than' instruction.
7XXXXXXX ZZZZYYYY - If the value at (XXXXXXXX or 'offset' when address is 0) masked by ZZZZ < YYYY then execute the following block of instructions
Conditional instructions can be nested.

16bit 'If greater-than' instruction.
8XXXXXXX YYYYYYYY - If the value at (XXXXXXXX or 'offset' when address is 0) masked by ZZZZ > YYYY then execute the following block of instructions.
Conditional instructions can be nested.

16bit 'If equal' instruction.
9XXXXXXX YYYYYYYY - If the value at (XXXXXXXX or 'offset' when address is 0) masked by ZZZZ == YYYY then execute the following block of instructions.
Conditional instructions can be nested.

16bit 'If not equal' instruction.
AXXXXXXX YYYYYYYY - If the value at (XXXXXXXX or 'offset' when address is 0) masked by ZZZZ != YYYY then execute the following block of instructions.
Conditional instructions can be nested.

Load offset register.
BXXXXXXX 00000000 - Loads the offset register with the data at address (XXXXXXXX + 'offset')
Used to preform pointer relative operations.

Repeat operation.
C0000000 NNNNNNNN - repeats a block of codes for NNNNNNNN times. The block can include conditional instructions.
Repeat blocks cannot contain further repeats.

End-if instruction.
D0000000 00000000 - Ends the most recent conditional block.

End-repeat instruction.
D1000000 00000000 - Ends the current repeat block. Also implicitly ends any conditional instructions inside the repeat block.

End-code instruction.
D2000000 00000000 - Ends the current repeat block (if any), then End-if's any further outstanding conditional statements.
Also sets 'offset' and 'stored' to zero.

Set offset register.
D3000000 YYYYYYYY - Loads the offset register with the value YYYYYYYY.

Add to 'stored'.
D4000000 YYYYYYYY - Adds YYYYYYYY to the 'stored' register.

Set 'stored'.
D5000000 YYYYYYYY - Loads the value YYYYYYYY into the 'stored' register.

32bit store and increment.
D6000000 XXXXXXXX - Saves all 32 bits of 'stored' register to address (XXXXXXXX + 'offset'). Post-increments 'offset' by 4.

16bit store and increment.
D7000000 XXXXXXXX - Saves bottom 16 bits of 'stored' register to address (XXXXXXXX + 'offset'). Post-increments 'offset' by 2.

8bit store and increment.
D8000000 XXXXXXXX - Saves bottom 8 bits of 'stored' register to address (XXXXXXXX + 'offset'). Post-increments 'offset' by 1.

32bit load 'stored' from address.
D9000000 XXXXXXXX - Loads 'stored' with the 32bit value at address (XXXXXXXX + 'offset').

16bit load 'stored' from address.
DA000000 XXXXXXXX - Loads 'stored' with the 16bit value at address (XXXXXXXX + 'offset').

8bit load 'stored' from address.
DB000000 XXXXXXXX - Loads 'stored' with the 8bit value at address (XXXXXXXX + 'offset').

Add to 'offset'.
DC000000 YYYYYYYY - Adds YYYYYYYY to the 'offset' register .

Direct memory write.
EXXXXXXX NNNNNNNN - Writes NNNNNNNN bytes from the list of values VVVVVVVV to the addresses starting at (XXXXXXXX + 'offset').
VVVVVVVV VVVVVVVV *
((NNNNNNNN+7)/Cool

Memory copy
FXXXXXXX NNNNNNNN - Copied NNNNNNNN bytes from addresses starting at the 'offset' register to addresses starting at XXXXXXXX.

Symbol Key
0000 - Values here don't matter
XXXX - Address
YYYY - Data
ZZZZ - Mask
NNNN - Count
VVVV - Direct Values
"Offset" - A code-engine register used to hold an address offset.
"Stored" - A code-engine register used to store data.
*Tutorial Various Creators

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum