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Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

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Help Making Pointer Codes For DS?

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SnB@BWH

SnB@BWH
Admin & Writer

Hi, I'm trying to make a pointer code for a game called James Bond - Blood Stone. It seems that whenever the game goes into a new stage or level, the health address changes. I made two dumps and put them into the ARDS Pointer Tool by Kenobi and I got this:

021A0768:0228A90C
021A0CE8:0228A47C
021AB1C0:0228A3F8
021AB44C:0228A808
021BB080:0228A9AC
021BE2F4:0228A890

These are obviously the possible pointers, but I'm wondering how to make them into a code. If anyone could provide a detailed tutorial, that would be great. I'm also wondering what the above set of addresses means, as each address listed has a : then another address. The ones on the left are all similar, as are the ones on the left. What does this mean exactly? Thanks a lot for any help provided!


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Bully@WiiPlaza

Bully@WiiPlaza
 
 

The output doesn't look useful. A pointer code always has an address and (multiple) offsets.

Here you can read how to setup a pointer code at least:
http://www.arschacks.com/action_replay/make_ar_codes.html


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