Well, the development of video games over the years is quite shocking.
At first, games were simple and kinda bugged. Developers have their best to make good games. I'd say till 2000 or so. They were fun to play once in a while but obviously not too addictive.
Then games got more complex and polished until like 2009. The increase in quality games was insane! I had some high expectations for the next years which sadly couldn't be disappointed much more.
Now since 2010 games usually only have better graphics but have tons of bugs again since developers know that they only need to release a patch and that the community can do the testing. Months later, the game may turn "playable" for the first time. Also, a lot of complexity and creativity added before is now taken out in favor of laziness of the developers in an attempt to make as much money with a "cheap" product as possible. I noticed that direction on a lot of games. So sad when great game features from years ago are just taken out or replaced by something inferior instead of building upon them.
Why can't we have nice things? Why do lead developers/ instructors suck so bad? Clearly, it's greed because they did it before. Where does all the money they earned before go if not back into the game? If I had the lead in some big gaming company you'd be guaranteed to see the most stunning and awesome games instead of the half-assed garbage most of them produce.
As example game series I'll take Yu-Gi-Oh because the latest version called "Yu-Gi-Oh! Zexal World Duel Carnival Bundle" for 3DS is pretty much the worst ever (very bad amazon reviews). They took out multiplayer online and local for example! The game from 2004 was still better than this one and 2008 was the best ever (in my opinion). Now we have 2014 and games start removing online modes to save money, WTF? Douchebag gaming companies better stop complaining about piracy or loss of fans because shit like that isn't worth a penny with all the free games, apps and whatnot these days. Heck, even their older games are more worth playing.
At first, games were simple and kinda bugged. Developers have their best to make good games. I'd say till 2000 or so. They were fun to play once in a while but obviously not too addictive.
Then games got more complex and polished until like 2009. The increase in quality games was insane! I had some high expectations for the next years which sadly couldn't be disappointed much more.
Now since 2010 games usually only have better graphics but have tons of bugs again since developers know that they only need to release a patch and that the community can do the testing. Months later, the game may turn "playable" for the first time. Also, a lot of complexity and creativity added before is now taken out in favor of laziness of the developers in an attempt to make as much money with a "cheap" product as possible. I noticed that direction on a lot of games. So sad when great game features from years ago are just taken out or replaced by something inferior instead of building upon them.
Why can't we have nice things? Why do lead developers/ instructors suck so bad? Clearly, it's greed because they did it before. Where does all the money they earned before go if not back into the game? If I had the lead in some big gaming company you'd be guaranteed to see the most stunning and awesome games instead of the half-assed garbage most of them produce.
As example game series I'll take Yu-Gi-Oh because the latest version called "Yu-Gi-Oh! Zexal World Duel Carnival Bundle" for 3DS is pretty much the worst ever (very bad amazon reviews). They took out multiplayer online and local for example! The game from 2004 was still better than this one and 2008 was the best ever (in my opinion). Now we have 2014 and games start removing online modes to save money, WTF? Douchebag gaming companies better stop complaining about piracy or loss of fans because shit like that isn't worth a penny with all the free games, apps and whatnot these days. Heck, even their older games are more worth playing.