Recently,in some of my post,I've been saying I'm going through RAM Dumps to try to find values for the Helicopter,right?
Well,thanks to my friend Falador who pointed this out when I missed it,here's our bind: scr_heli_maxhealth
Now,I've decided to make a code to directly edit the amount of health the chopper has.
Here's our code:
Modify Chopper Health(Minus To Kill,Plus for God Mode) - Special Thanks To Falador
2817FE0A 00001000
05084900 00000000
E0000000 80008000
2817FE0A 00000010
05084900 7FFFFFFF
E0000000 80008000
What this code does is that when minus is presses,our chopper should have 0 health left,either making it instantly explode,or one-hit killable. Our next part of the code sets our chopper to have 2147483647 Health when plus is pushed. Normally,in most video games,this sets a float value to be infinite(in most cases),so we have invincible choppers if this works. So if you wanted to,call in a chopper,and give it infinite health. If someone calls in theirs,just press minus,and their chopper should either spin out of control,or just get one hit killed by any shot. I don't know if this works,but if it does,have fun!
MEM80 Address:
810848F9
You might be wondering why the MEM80 Address is different then our actual code address.This is because since our offset wasn't divisible by 4,Gecko.NET rounds some of the values it sets out to make it divisible by 4. Since these rounded values are in the same range as the original,or outcome should or might be the same as the original.
Well,thanks to my friend Falador who pointed this out when I missed it,here's our bind: scr_heli_maxhealth
Now,I've decided to make a code to directly edit the amount of health the chopper has.
Here's our code:
Modify Chopper Health(Minus To Kill,Plus for God Mode) - Special Thanks To Falador
2817FE0A 00001000
05084900 00000000
E0000000 80008000
2817FE0A 00000010
05084900 7FFFFFFF
E0000000 80008000
What this code does is that when minus is presses,our chopper should have 0 health left,either making it instantly explode,or one-hit killable. Our next part of the code sets our chopper to have 2147483647 Health when plus is pushed. Normally,in most video games,this sets a float value to be infinite(in most cases),so we have invincible choppers if this works. So if you wanted to,call in a chopper,and give it infinite health. If someone calls in theirs,just press minus,and their chopper should either spin out of control,or just get one hit killed by any shot. I don't know if this works,but if it does,have fun!
MEM80 Address:
810848F9
You might be wondering why the MEM80 Address is different then our actual code address.This is because since our offset wasn't divisible by 4,Gecko.NET rounds some of the values it sets out to make it divisible by 4. Since these rounded values are in the same range as the original,or outcome should or might be the same as the original.