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Projectile Modifier Codes For CoD 4 MWR Multiplayer (Untested)

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Reclaimer Shawn

Reclaimer Shawn
Code Creator

Projectile/Bullet Modifier(?)
20152BA4 FFFFFFFA
05653338 XXXXXXXX
E0000000 80008000

Bullet/Projectile Modifier(?)
20152BA4 FFFFFFFA
05653330 XXXXXXXX
E0000000 80008000

X's=Hex Value For Bullet/Projectile

I HIGHLY doubt this will work,but you never know if you don't try,right?

Bully@WiiPlaza

Bully@WiiPlaza
 
 

You doubt it will work and I know it won't. Wtf? I don't even know what it's supposed to do. Not a dvar and it makes no sense with address 81653338 and 81653330.

If it should be a dvar you better start using my dumper, I guarantee it will save you trouble and time. Wink


_________________
Projectile Modifier Codes For CoD 4 MWR Multiplayer (Untested) YBjg74I

Reclaimer Shawn

Reclaimer Shawn
Code Creator

Yeah,it didn't work. I think this could end up having a base game value instead of a dvar value. Probably should try it using an 80 address next.

Reclaimer Shawn

Reclaimer Shawn
Code Creator

Projectile/Bullet Modifier(?)
20152BA4 FFFFFFFA
04653338 XXXXXXXX
E0000000 80008000

Bullet/Projectile Modifier(?)
20152BA4 FFFFFFFA
04653330 XXXXXXXX
E0000000 80008000

These make a little more sense,but I STILL doubt the code will work as a base address value. I didn't post this in the 1st place because it had an odd default value that made me think the code was bound to fail from the begin with. I believe the default value was apart of the bullet/projectile in ASCII form.

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Now I see what you did.
Interesting, but most likely useless huh?
Yes, 04 is correct this time but if it will do anything is the question still.

The value is a pointer to some ASCII text...


_________________
Projectile Modifier Codes For CoD 4 MWR Multiplayer (Untested) YBjg74I

Reclaimer Shawn

Reclaimer Shawn
Code Creator

Bully@WiiPlaza wrote:Now I see what you did.
Interesting, but most likely useless huh?
Yes, 04 is correct this time but if it will do anything is the question still.

The value is a pointer to some ASCII text...
True,that's what made me doubt that this could be done through a RAM Dump in the first place. Hopefully this ASCII value used in game just sets it so the projectile/bullet of said gun remains to it's original default,or at least that's what I'm hoping for. I could honestly be a million against it though saying it probably wouldn't work. Well,I'll try my best to test it later,as I have no current access to my Wii.

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