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BullyWiiHacks
Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

If you do not wish to register at all, that's fine but there will be more advertisements. :/

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Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup
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Entities

Go down  Message [Page 1 of 1]

1Entities Empty Entities 9/1/2014, 2:49 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

An entity can hold variables and functions which can be accessed globally.

The syntax for calling a function by an entity is as follows:

Code:
entityName functionName(params);

Note:
Alternatively the keyword
Code:
thread
can be used between the entity name and the function name.

In order to call a method from another gsc file one has to type out the whole path
Code:
::
and finally
Code:
functionName(params);

Examples
Code:
self waittill("TMS");
This calls the function waittill from the self entity with one parameter.

Code:
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome to Bully@WiiPlaza's Lobby!");
This calls the hintMessage function with the text to display as parameter from the
Code:
maps\mp\gametypes\_hud_message
gsc file concurrently on the self entity.

Code:
weapon = player GetCurrentWeapon();
This calls the function GetCurrentWeapon() on the player entity and stores the return value into the variable weapon.


_________________
Entities YBjg74I

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