set mopenz snd_playlocal tesla_switch_flip_on
set mclosez snd_playlocal tesla_switch_flip_off
set mselectz snd_playlocal ticktock_loop
set mmovez snd_playlocal mouse_over
set activeaction vstr setup;vstr dvarmods;vstr defaultbinds;killserver;setfromdvar activeaction aa
set aa vstr modbinds;vstr menuclose;setfromdvar activeaction aa
set setup set con_gamemsgwindow0linecount 3;set con_gamemsgwindow0fadeintime 0;set con_gamemsgwindow0fadeouttime 999999;bind dpad_down vstr down;bind dpad_up vstr up;bind2 button_start vstr startb;bind button_back vstr back;bind button_rshldr vstr rb;bind button_lshldr vstr lb;bind dpad_right vstr right;bind dpad_left vstr left;bind2 button_a "vstr aa;vstr aa1";bind2 button_b vstr bb;
set startb vstr modbinds;vstr dvarmods
set menuopen vstr modbinds;set down "vstr downm;vstr mmovez";set up vstr "upm;vstr mmovez";con_gamemsgwindow0msgtime 999999;vstr m0_0;set back vstr menuclose;vstr mopenz;bind2 button_a "vstr aa;vstr aa1";
set menuclose set down vstr downf;set up vstr upf;con_gamemsgwindow0msgtime 0;[0;[1;[2;[3;[4;[5;[6;[7;[8;[9;[10;[11;set back vstr menuopen;set bb cmd;set aa cmd;vstr mclosez;bind2 button_a cmd;
set modbinds bind dpad_down vstr down;bind dpad_up vstr up;bind2 button_start vstr startb;bind button_back vstr back;bind button_rshldr vstr rb;bind button_lshldr vstr lb;bind dpad_right vstr right;bind dpad_left vstr left;bind2 button_a "vstr aa;vstr aa1";bind2 button_b vstr bb;
set back vstr menuopen
set defaultbinds set downf dropweapon;set upf "toggle ai_disablespawn;ai axis delete;notarget";set rb noclip;set lb toggle timescale 1 2 .2;set right "give all";
set dvarmods developer_script 1;cg_tracerspeed 300;jump_height 999;r_filmusetweaks 1;r_filmtweakcontrast 1;ui_playerpartycolor 0 1 0 1;arcademode_score_laststand 1000000;con_gamemsgwindow0fadeouttime 999999;con_gamemsgwindow0fadeintime 0;player_sprintunlimited 1;con_miniconlines 100;enabledvarwhitelist 0;player_sustainammo 1;perk_weapratemultiplier 0;g_speed 300;perk_weapreloadmultiplier 0;developeruser 1;arcademode_score_revive 1000000;player_burstFireCooldown 0;bg_fallDamageMinHeight 1000;party_connecttoothers 0;cg_tracerlength 999;cg_tracerscrewradius 2.5;cg_tracerwidth 8;cg_tracerscrewdist 30;player_meleerange 1000;perk_altMeleeDamage 10000;perk_bulletpenetrationmultiplier 30;perk_weapspreadmultiplier 0
set m0_0 "^2>^6[V.I.P]'s ^2Custom ^1Menu" a;"^1^2Main Menu" a;"^1^2Host Menu" a;"^1^6Random Menu" a;" " a;" " a;set aa vstr m0_0_0;set bb vstr menuclose;set upm vstr m0_3;set downm vstr m0_1;
set m0_0_0 cmd
set m0_1 "^1^6[V.I.P]'s ^2Custom ^1Menu" a;"^2>^2Main Menu" a;"^1^2Host Menu" a;"^1^6Random Menu" a;" " a;" " a;set aa vstr m0_1_0;set bb vstr menuclose;set upm vstr m0_0;set downm vstr m0_2;
set m0_1_0 "^2>^6No Clip" a;"^5^2God Mode" a;"^5^6Drop Weapon" a;"^5^2Give Weapon" a;"^5^6Ray Gun" a;" " a;set aa vstr m0_1_0_0;set bb vstr m0_1;set upm vstr m0_1_4;set downm vstr m0_1_1;set aa1 vstr mselectz;
set m0_1_0_0 noclip
set m0_1_1 "^5^6No Clip" a;"^2>^2God Mode" a;"^5^6Drop Weapon" a;"^5^2Give Weapon" a;"^5^6Ray Gun" a;" " a;set aa vstr m0_1_1_0;set bb vstr m0_1;set upm vstr m0_1_0;set downm vstr m0_1_2;set aa1 vstr mselectz;
set m0_1_1_0 god
set m0_1_2 "^5^6No Clip" a;"^5^2God Mode" a;"^2>^6Drop Weapon" a;"^5^2Give Weapon" a;"^5^6Ray Gun" a;" " a;set aa vstr m0_1_2_0;set bb vstr m0_1;set upm vstr m0_1_1;set downm vstr m0_1_3;set aa1 vstr mselectz;
set m0_1_2_0 dropweapon
set m0_1_3 "^5^6No Clip" a;"^5^2God Mode" a;"^5^6Drop Weapon" a;"^2>^2Give Weapon" a;"^5^6Ray Gun" a;" " a;set aa vstr m0_1_3_0;set bb vstr m0_1;set upm vstr m0_1_2;set downm vstr m0_1_4;set aa1 vstr mselectz;
set m0_1_3_0 give tesla_gun
set m0_1_4 "^5^6No Clip" a;"^5^2God Mode" a;"^5^6Drop Weapon" a;"^5^2Give Weapon" a;"^2>^6Ray Gun" a;" " a;set aa vstr m0_1_4_0;set bb vstr m0_1;set upm vstr m0_1_3;set downm vstr m0_1_0;set aa1 vstr mselectz;
set m0_1_4_0 give ray_gun
set m0_2 "^1^6[V.I.P]'s ^2Custom ^1Menu" a;"^1^2Main Menu" a;"^2>^2Host Menu" a;"^1^6Random Menu" a;" " a;" " a;set aa vstr m0_2_0;set bb vstr menuclose;set upm vstr m0_1;set downm vstr m0_3;
set m0_2_0 "^2>^6Give Weapons" a;"^5^2Kill Zombies" a;"^5^6Shoot Through Walls" a;"^5^2UFO" a;"^5^6Unlimted sprint" a;" " a;set aa vstr m0_2_0_0;set bb vstr m0_2;set upm vstr m0_2_4;set downm vstr m0_2_1;set aa1 vstr mselectz;
set m0_2_0_0 give all
set m0_2_1 "^5^6Give Weapons" a;"^2>^2Kill Zombies" a;"^5^6Shoot Through Walls" a;"^5^2UFO" a;"^5^6Unlimted sprint" a;" " a;set aa vstr m0_2_1_0;set bb vstr m0_2;set upm vstr m0_2_0;set downm vstr m0_2_2;set aa1 vstr mselectz;
set m0_2_1_0 ai axis delete
set m0_2_2 "^5^6Give Weapons" a;"^5^2Kill Zombies" a;"^2>^6Shoot Through Walls" a;"^5^2UFO" a;"^5^6Unlimted sprint" a;" " a;set aa vstr m0_2_2_0;set bb vstr m0_2;set upm vstr m0_2_1;set downm vstr m0_2_3;set aa1 vstr mselectz;
set m0_2_2_0 bullet_penetrationEnabled 1
set m0_2_3 "^5^6Give Weapons" a;"^5^2Kill Zombies" a;"^5^6Shoot Through Walls" a;"^2>^2UFO" a;"^5^6Unlimted sprint" a;" " a;set aa vstr m0_2_3_0;set bb vstr m0_2;set upm vstr m0_2_2;set downm vstr m0_2_4;set aa1 vstr mselectz;
set m0_2_3_0 ufo
set m0_2_4 "^5^6Give Weapons" a;"^5^2Kill Zombies" a;"^5^6Shoot Through Walls" a;"^5^2UFO" a;"^2>^6Unlimted sprint" a;" " a;set aa vstr m0_2_4_0;set bb vstr m0_2;set upm vstr m0_2_3;set downm vstr m0_2_0;set aa1 vstr mselectz;
set m0_2_4_0 player_sprintUnlimited 1
set m0_3 "^1^6[V.I.P]'s ^2Custom ^1Menu" a;"^1^2Main Menu" a;"^1^2Host Menu" a;"^2>^6Random Menu" a;" " a;" " a;set aa vstr m0_3_0;set bb vstr menuclose;set upm vstr m0_2;set downm vstr m0_0;
set m0_3_0 "^2>^2Wall Hack" a;"^5^6Laser" a;"^5^2Far Melee" a;"^5^6Low Gravity" a;"^5^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_0_0;set bb vstr m0_3;set upm vstr m0_3_5;set downm vstr m0_3_1;set aa1 vstr mselectz;
set m0_3_0_0 r_znear 35
set m0_3_1 "^5^2Wall Hack" a;"^2>^6Laser" a;"^5^2Far Melee" a;"^5^6Low Gravity" a;"^5^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_1_0;set bb vstr m0_3;set upm vstr m0_3_0;set downm vstr m0_3_2;set aa1 vstr mselectz;
set m0_3_1_0 cg_laserForceOn 1
set m0_3_2 "^5^2Wall Hack" a;"^5^6Laser" a;"^2>^2Far Melee" a;"^5^6Low Gravity" a;"^5^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_2_0;set bb vstr m0_3;set upm vstr m0_3_1;set downm vstr m0_3_3;set aa1 vstr mselectz;
set m0_3_2_0 player_meleeRange 999
set m0_3_3 "^5^2Wall Hack" a;"^5^6Laser" a;"^5^2Far Melee" a;"^2>^6Low Gravity" a;"^5^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_3_0;set bb vstr m0_3;set upm vstr m0_3_2;set downm vstr m0_3_4;set aa1 vstr mselectz;
set m0_3_3_0 g_gravity 100
set m0_3_4 "^5^2Wall Hack" a;"^5^6Laser" a;"^5^2Far Melee" a;"^5^6Low Gravity" a;"^2>^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_4_0;set bb vstr m0_3;set upm vstr m0_3_3;set downm vstr m0_3_5;set aa1 vstr mselectz;
set m0_3_4_0 revive_trigger_radius 99999
set m0_3_5 "^5^2Wall Hack" a;"^5^6Laser" a;"^5^2Far Melee" a;"^5^6Low Gravity" a;"^5^2Far Revive" a;"^2>^6Jump Height " a;set aa vstr m0_3_5_0;set bb vstr m0_3;set upm vstr m0_3_4;set downm vstr m0_3_0;set aa1 vstr mselectz;
set m0_3_5_0 jump_height 999
CFG output^^^
<modmenu><moption><title>^6[V.I.P]'s ^2Custom ^1Menu</title></moption><moption><title>^2Main Menu</title><soption><title>^6No Clip</title><function>noclip</function></soption><soption><title>^2God Mode</title><function>god</function></soption><soption><title>^6Drop Weapon</title><function>dropweapon</function></soption><soption><title>^2Give Weapon</title><function>give tesla_gun</function></soption><soption><title>^6Ray Gun</title><function>give ray_gun</function></soption></moption><moption><title>^2Host Menu</title><soption><title>^6Give Weapons</title><function>give all</function></soption><soption><title>^2Kill Zombies</title><function>ai axis delete</function></soption><soption><title>^6Shoot Through Walls</title><function>bullet_penetrationEnabled 1</function></soption><soption><title>^2UFO</title><function>ufo</function></soption><soption><title>^6Unlimted sprint</title><function>player_sprintUnlimited 1</function></soption></moption><moption><title>^6Random Menu</title><soption><title>^2Wall Hack</title><function>r_znear 35</function></soption><soption><title>^6Laser</title><function>cg_laserForceOn 1</function></soption><soption><title>^2Far Melee</title><function>player_meleeRange 999</function></soption><soption><title>^6Low Gravity</title><function>g_gravity 100</function></soption><soption><title>^2Far Revive</title><function>revive_trigger_radius 99999</function></soption><soption><title>^6Jump Height </title><function>jump_height 999</function></soption></moption><dvars>god;player_sustainAmmo 1;cg_laserForceOn 1;developeruser 1</dvars></modmenu>
xml output:^^^
set mclosez snd_playlocal tesla_switch_flip_off
set mselectz snd_playlocal ticktock_loop
set mmovez snd_playlocal mouse_over
set activeaction vstr setup;vstr dvarmods;vstr defaultbinds;killserver;setfromdvar activeaction aa
set aa vstr modbinds;vstr menuclose;setfromdvar activeaction aa
set setup set con_gamemsgwindow0linecount 3;set con_gamemsgwindow0fadeintime 0;set con_gamemsgwindow0fadeouttime 999999;bind dpad_down vstr down;bind dpad_up vstr up;bind2 button_start vstr startb;bind button_back vstr back;bind button_rshldr vstr rb;bind button_lshldr vstr lb;bind dpad_right vstr right;bind dpad_left vstr left;bind2 button_a "vstr aa;vstr aa1";bind2 button_b vstr bb;
set startb vstr modbinds;vstr dvarmods
set menuopen vstr modbinds;set down "vstr downm;vstr mmovez";set up vstr "upm;vstr mmovez";con_gamemsgwindow0msgtime 999999;vstr m0_0;set back vstr menuclose;vstr mopenz;bind2 button_a "vstr aa;vstr aa1";
set menuclose set down vstr downf;set up vstr upf;con_gamemsgwindow0msgtime 0;[0;[1;[2;[3;[4;[5;[6;[7;[8;[9;[10;[11;set back vstr menuopen;set bb cmd;set aa cmd;vstr mclosez;bind2 button_a cmd;
set modbinds bind dpad_down vstr down;bind dpad_up vstr up;bind2 button_start vstr startb;bind button_back vstr back;bind button_rshldr vstr rb;bind button_lshldr vstr lb;bind dpad_right vstr right;bind dpad_left vstr left;bind2 button_a "vstr aa;vstr aa1";bind2 button_b vstr bb;
set back vstr menuopen
set defaultbinds set downf dropweapon;set upf "toggle ai_disablespawn;ai axis delete;notarget";set rb noclip;set lb toggle timescale 1 2 .2;set right "give all";
set dvarmods developer_script 1;cg_tracerspeed 300;jump_height 999;r_filmusetweaks 1;r_filmtweakcontrast 1;ui_playerpartycolor 0 1 0 1;arcademode_score_laststand 1000000;con_gamemsgwindow0fadeouttime 999999;con_gamemsgwindow0fadeintime 0;player_sprintunlimited 1;con_miniconlines 100;enabledvarwhitelist 0;player_sustainammo 1;perk_weapratemultiplier 0;g_speed 300;perk_weapreloadmultiplier 0;developeruser 1;arcademode_score_revive 1000000;player_burstFireCooldown 0;bg_fallDamageMinHeight 1000;party_connecttoothers 0;cg_tracerlength 999;cg_tracerscrewradius 2.5;cg_tracerwidth 8;cg_tracerscrewdist 30;player_meleerange 1000;perk_altMeleeDamage 10000;perk_bulletpenetrationmultiplier 30;perk_weapspreadmultiplier 0
set m0_0 "^2>^6[V.I.P]'s ^2Custom ^1Menu" a;"^1^2Main Menu" a;"^1^2Host Menu" a;"^1^6Random Menu" a;" " a;" " a;set aa vstr m0_0_0;set bb vstr menuclose;set upm vstr m0_3;set downm vstr m0_1;
set m0_0_0 cmd
set m0_1 "^1^6[V.I.P]'s ^2Custom ^1Menu" a;"^2>^2Main Menu" a;"^1^2Host Menu" a;"^1^6Random Menu" a;" " a;" " a;set aa vstr m0_1_0;set bb vstr menuclose;set upm vstr m0_0;set downm vstr m0_2;
set m0_1_0 "^2>^6No Clip" a;"^5^2God Mode" a;"^5^6Drop Weapon" a;"^5^2Give Weapon" a;"^5^6Ray Gun" a;" " a;set aa vstr m0_1_0_0;set bb vstr m0_1;set upm vstr m0_1_4;set downm vstr m0_1_1;set aa1 vstr mselectz;
set m0_1_0_0 noclip
set m0_1_1 "^5^6No Clip" a;"^2>^2God Mode" a;"^5^6Drop Weapon" a;"^5^2Give Weapon" a;"^5^6Ray Gun" a;" " a;set aa vstr m0_1_1_0;set bb vstr m0_1;set upm vstr m0_1_0;set downm vstr m0_1_2;set aa1 vstr mselectz;
set m0_1_1_0 god
set m0_1_2 "^5^6No Clip" a;"^5^2God Mode" a;"^2>^6Drop Weapon" a;"^5^2Give Weapon" a;"^5^6Ray Gun" a;" " a;set aa vstr m0_1_2_0;set bb vstr m0_1;set upm vstr m0_1_1;set downm vstr m0_1_3;set aa1 vstr mselectz;
set m0_1_2_0 dropweapon
set m0_1_3 "^5^6No Clip" a;"^5^2God Mode" a;"^5^6Drop Weapon" a;"^2>^2Give Weapon" a;"^5^6Ray Gun" a;" " a;set aa vstr m0_1_3_0;set bb vstr m0_1;set upm vstr m0_1_2;set downm vstr m0_1_4;set aa1 vstr mselectz;
set m0_1_3_0 give tesla_gun
set m0_1_4 "^5^6No Clip" a;"^5^2God Mode" a;"^5^6Drop Weapon" a;"^5^2Give Weapon" a;"^2>^6Ray Gun" a;" " a;set aa vstr m0_1_4_0;set bb vstr m0_1;set upm vstr m0_1_3;set downm vstr m0_1_0;set aa1 vstr mselectz;
set m0_1_4_0 give ray_gun
set m0_2 "^1^6[V.I.P]'s ^2Custom ^1Menu" a;"^1^2Main Menu" a;"^2>^2Host Menu" a;"^1^6Random Menu" a;" " a;" " a;set aa vstr m0_2_0;set bb vstr menuclose;set upm vstr m0_1;set downm vstr m0_3;
set m0_2_0 "^2>^6Give Weapons" a;"^5^2Kill Zombies" a;"^5^6Shoot Through Walls" a;"^5^2UFO" a;"^5^6Unlimted sprint" a;" " a;set aa vstr m0_2_0_0;set bb vstr m0_2;set upm vstr m0_2_4;set downm vstr m0_2_1;set aa1 vstr mselectz;
set m0_2_0_0 give all
set m0_2_1 "^5^6Give Weapons" a;"^2>^2Kill Zombies" a;"^5^6Shoot Through Walls" a;"^5^2UFO" a;"^5^6Unlimted sprint" a;" " a;set aa vstr m0_2_1_0;set bb vstr m0_2;set upm vstr m0_2_0;set downm vstr m0_2_2;set aa1 vstr mselectz;
set m0_2_1_0 ai axis delete
set m0_2_2 "^5^6Give Weapons" a;"^5^2Kill Zombies" a;"^2>^6Shoot Through Walls" a;"^5^2UFO" a;"^5^6Unlimted sprint" a;" " a;set aa vstr m0_2_2_0;set bb vstr m0_2;set upm vstr m0_2_1;set downm vstr m0_2_3;set aa1 vstr mselectz;
set m0_2_2_0 bullet_penetrationEnabled 1
set m0_2_3 "^5^6Give Weapons" a;"^5^2Kill Zombies" a;"^5^6Shoot Through Walls" a;"^2>^2UFO" a;"^5^6Unlimted sprint" a;" " a;set aa vstr m0_2_3_0;set bb vstr m0_2;set upm vstr m0_2_2;set downm vstr m0_2_4;set aa1 vstr mselectz;
set m0_2_3_0 ufo
set m0_2_4 "^5^6Give Weapons" a;"^5^2Kill Zombies" a;"^5^6Shoot Through Walls" a;"^5^2UFO" a;"^2>^6Unlimted sprint" a;" " a;set aa vstr m0_2_4_0;set bb vstr m0_2;set upm vstr m0_2_3;set downm vstr m0_2_0;set aa1 vstr mselectz;
set m0_2_4_0 player_sprintUnlimited 1
set m0_3 "^1^6[V.I.P]'s ^2Custom ^1Menu" a;"^1^2Main Menu" a;"^1^2Host Menu" a;"^2>^6Random Menu" a;" " a;" " a;set aa vstr m0_3_0;set bb vstr menuclose;set upm vstr m0_2;set downm vstr m0_0;
set m0_3_0 "^2>^2Wall Hack" a;"^5^6Laser" a;"^5^2Far Melee" a;"^5^6Low Gravity" a;"^5^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_0_0;set bb vstr m0_3;set upm vstr m0_3_5;set downm vstr m0_3_1;set aa1 vstr mselectz;
set m0_3_0_0 r_znear 35
set m0_3_1 "^5^2Wall Hack" a;"^2>^6Laser" a;"^5^2Far Melee" a;"^5^6Low Gravity" a;"^5^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_1_0;set bb vstr m0_3;set upm vstr m0_3_0;set downm vstr m0_3_2;set aa1 vstr mselectz;
set m0_3_1_0 cg_laserForceOn 1
set m0_3_2 "^5^2Wall Hack" a;"^5^6Laser" a;"^2>^2Far Melee" a;"^5^6Low Gravity" a;"^5^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_2_0;set bb vstr m0_3;set upm vstr m0_3_1;set downm vstr m0_3_3;set aa1 vstr mselectz;
set m0_3_2_0 player_meleeRange 999
set m0_3_3 "^5^2Wall Hack" a;"^5^6Laser" a;"^5^2Far Melee" a;"^2>^6Low Gravity" a;"^5^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_3_0;set bb vstr m0_3;set upm vstr m0_3_2;set downm vstr m0_3_4;set aa1 vstr mselectz;
set m0_3_3_0 g_gravity 100
set m0_3_4 "^5^2Wall Hack" a;"^5^6Laser" a;"^5^2Far Melee" a;"^5^6Low Gravity" a;"^2>^2Far Revive" a;"^5^6Jump Height " a;set aa vstr m0_3_4_0;set bb vstr m0_3;set upm vstr m0_3_3;set downm vstr m0_3_5;set aa1 vstr mselectz;
set m0_3_4_0 revive_trigger_radius 99999
set m0_3_5 "^5^2Wall Hack" a;"^5^6Laser" a;"^5^2Far Melee" a;"^5^6Low Gravity" a;"^5^2Far Revive" a;"^2>^6Jump Height " a;set aa vstr m0_3_5_0;set bb vstr m0_3;set upm vstr m0_3_4;set downm vstr m0_3_0;set aa1 vstr mselectz;
set m0_3_5_0 jump_height 999
CFG output^^^
<modmenu><moption><title>^6[V.I.P]'s ^2Custom ^1Menu</title></moption><moption><title>^2Main Menu</title><soption><title>^6No Clip</title><function>noclip</function></soption><soption><title>^2God Mode</title><function>god</function></soption><soption><title>^6Drop Weapon</title><function>dropweapon</function></soption><soption><title>^2Give Weapon</title><function>give tesla_gun</function></soption><soption><title>^6Ray Gun</title><function>give ray_gun</function></soption></moption><moption><title>^2Host Menu</title><soption><title>^6Give Weapons</title><function>give all</function></soption><soption><title>^2Kill Zombies</title><function>ai axis delete</function></soption><soption><title>^6Shoot Through Walls</title><function>bullet_penetrationEnabled 1</function></soption><soption><title>^2UFO</title><function>ufo</function></soption><soption><title>^6Unlimted sprint</title><function>player_sprintUnlimited 1</function></soption></moption><moption><title>^6Random Menu</title><soption><title>^2Wall Hack</title><function>r_znear 35</function></soption><soption><title>^6Laser</title><function>cg_laserForceOn 1</function></soption><soption><title>^2Far Melee</title><function>player_meleeRange 999</function></soption><soption><title>^6Low Gravity</title><function>g_gravity 100</function></soption><soption><title>^2Far Revive</title><function>revive_trigger_radius 99999</function></soption><soption><title>^6Jump Height </title><function>jump_height 999</function></soption></moption><dvars>god;player_sustainAmmo 1;cg_laserForceOn 1;developeruser 1</dvars></modmenu>
xml output:^^^