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Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

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Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup
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zombies: ''Rounds Modifier *Host All-Players*''

4 posters

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anonmous

avatar

is the code is already fixed?

Bully@WiiPlaza

Bully@WiiPlaza
 
 

No and I won´t do it any soon probably...


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zombies: ''Rounds Modifier *Host All-Players*'' YBjg74I

anonmous

avatar

Zombie Round Toggler (Host Only) [PoptartHunter]
28200FA0 00008000
05363F94 XXXXXXXX
E0000000 80008000


bully a question is this a pal?
when it is a NTSC code can u port the code to pal?

and i need more info whats mean with XXXXXXX
so for 50 its 00000032?

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Noobtardhunter´s code isn´t going to work. He should´ve known that himself. Rolling Eyes


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zombies: ''Rounds Modifier *Host All-Players*'' YBjg74I

anonmous

avatar

Sad sad


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zombies: ''Rounds Modifier *Host All-Players*'' Be0147fcb4ca8dba523f153zombies: ''Rounds Modifier *Host All-Players*'' Cec047dbe07d1f93b1934b6

jjrwrite

jjrwrite

Are the round values set as a float, or decimal?

SnB@BWH

SnB@BWH
Admin & Writer

Hexadecimal, float is for stuff that moves.


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jjrwrite

jjrwrite

shitnbitch wrote:Hexadecimal, float is for stuff that moves.
oh. Ok. So I take the round number in decimal, and convert it to hex.

SnB@BWH

SnB@BWH
Admin & Writer

Yes.


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Bully@WiiPlaza

Bully@WiiPlaza
 
 

Topic solved


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