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Welcome dear guest! Very Happy

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Porting Code

3 posters

Go down  Message [Page 1 of 1]

1Porting Code Empty Re: Porting Code 1/8/2013, 11:12 am

SnB@BWH

SnB@BWH
Admin & Writer

I found this code on the Wiiplaza site, but I tried to port it even knowing that it obviously isn't going to work and I was just messing around with the values and the addresses and everything and it actually had an effect on the game.

When I started the game with the code the loading screen with the Sega logo and everything was all buggered up like when you have a satellite dish and your t.v. screen buggers up from a storm the picture gets all out of place and everything. That's what happened when I tried the code on the NTSC version of the game.

The code is for the PAL region.

Online Speed Modifier V2 NON-HOST [Deathwolf]
2868D538 00004000
48000000 80823624
DE000000 90009340
4A100000 0005E13C
14000000 43000000
E0000000 80008000
2868D538 00002000
48000000 80823624
DE000000 90009340
4A100000 0005E13C
14000000 00000000
E0000000 80008000

Press C to enable.
Press Z to disable.
SPECIAL EFFECTS: WALK/RUN THROUGH WALLS


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2Porting Code Empty Re: Porting Code 1/8/2013, 5:40 pm

Jingle*Bells

Jingle*Bells
Trusted Member
Trusted Member

shitnbitch wrote:I found this code on the Wiiplaza site, but I tried to port it even knowing that it obviously isn't going to work and I was just messing around with the values and the addresses and everything and it actually had an effect on the game.
I believe that is an old code that has been patched (not sure).

But if you want to play with values change the highlighted value in the code below using Hex - Float Data Conversions.

Super Speed [Bully@Wiiplaza]
2868E5BA YYYYZZZZ
48000000 806042DC
58010000 000002E8
DE000000 90009400
140005F4 41500000
E0000000 80008000
*YYYYZZZZ = Button Activator*
*Credits to strakn*
The default value is 3F800000
I found that 42200000 allows you to fly through most walls if you are holding certain weapons but usually results in a suicide because you fly off the map. Neutral


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3Porting Code Empty Re: Porting Code 1/9/2013, 1:52 am

SnB@BWH

SnB@BWH
Admin & Writer

I know float and I can find where the values are located in most codes, but I was just messing around with the code. I'm just lucky that the edited version of the code didn't f*ck my game up too bad or anything.


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4Porting Code Empty Porting Code 1/9/2013, 7:21 am

Welohabi

Welohabi
Moderator & Coder
Moderator & Coder

shitnbitch wrote:I know float and I can find where the values are located in most codes, but I was just messing around with the code. I'm just lucky that the edited version of the code didn't f*ck my game up too bad or anything.

You only need to modify the addresses when porting the a code, I don't know the offset for PAL > NTSC porting, but I will highlight the addresses that need changed since this code is a little different.

Online Speed Modifier V2 NON-HOST [Deathwolf]
2868D538 00004000
48000000 80823624
DE000000 90009340
4A100000 0005E13C
14000000 43000000
E0000000 80008000
2868D538 00002000
48000000 80823624
DE000000 90009340
4A100000 0005E13C
14000000 00000000
E0000000 80008000

I think everything not colored should be left untouched. All that I highlighted was the button activator address and the main pointer address. The speed values are in blue, but don't need changed.


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