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Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

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Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup
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[SC7E52] Map Name Modifier

3 posters

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1[SC7E52] Map Name Modifier Empty [SC7E52] Map Name Modifier 12/7/2014, 9:19 am

Zodiac

avatar
Code Creator

Map Name Modifier [Zodiac]
201D6324 FFFFFFFA
054B8A48 814B8A4C
074B8A4C YYYYYYYY
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
E0000000 80008000

Test for me??

Y - bytes
X - hex

2[SC7E52] Map Name Modifier Empty Re: [SC7E52] Map Name Modifier 12/7/2014, 3:26 pm

Shadow@BWH

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For what mad?


_________________
[SC7E52] Map Name Modifier BAjMdNS

3[SC7E52] Map Name Modifier Empty Re: [SC7E52] Map Name Modifier 12/7/2014, 3:26 pm

Shadow@BWH

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*Map


_________________
[SC7E52] Map Name Modifier BAjMdNS

4[SC7E52] Map Name Modifier Empty Re: [SC7E52] Map Name Modifier 12/8/2014, 2:17 am

SnB@BWH

SnB@BWH
Admin & Writer

That's the first 06 / 07 code I've seen without the bytes already chosen. You're supposed to count the bytes of the longest name that is in the game and edit the code accordingly. The longest name of any map in the game is 12 bytes (Firing Range). You'll need 4 more bytes to fill in the rest of the code to its shortest length possible. Convert that to Hex and it would be 10. Below is how the code should look.

Map Name Modifier [Zodiac]
201D6324 FFFFFFFA
054B8A48 814B8A4C
074B8A4C 00000010
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000
E0000000 80008000

There's nothing wrong with doing it the way you did it, it just makes it more difficult for the n00bs. lol


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[SC7E52] Map Name Modifier Simple10

[SC7E52] Map Name Modifier LSTjSyDDiscord: SnB_BWH

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5[SC7E52] Map Name Modifier Empty Re: [SC7E52] Map Name Modifier 12/8/2014, 2:28 pm

Zodiac

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Code Creator

Every map shadow, and ok

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