Is there any known way to change which texture is loaded from a pallette file?
i.e If I were to have the following texture file, would it be possible to change which icon is loaded (e.g. green heart instead of red heart) in a specific in-game menu? (i.e. load texture #3 instead of texture #1 from the bitmap at a specific instance)
Normally I would just do the texture modification and use Dolphin's Load Custom Textures option, but that would mess up other instances in-game where the red heart actually should be displayed.
The game is Harvest Moon: A Wonderful Life if that helps.
Any help at all would be appreciated, I'm just unsure of where I should even start looking.
I saw that Bully had made a code previously for Mario Kart Wii called "Battle Texture Hacks" and I'm curious if a similar method could be used here.
i.e If I were to have the following texture file, would it be possible to change which icon is loaded (e.g. green heart instead of red heart) in a specific in-game menu? (i.e. load texture #3 instead of texture #1 from the bitmap at a specific instance)
Normally I would just do the texture modification and use Dolphin's Load Custom Textures option, but that would mess up other instances in-game where the red heart actually should be displayed.
The game is Harvest Moon: A Wonderful Life if that helps.
Any help at all would be appreciated, I'm just unsure of where I should even start looking.
I saw that Bully had made a code previously for Mario Kart Wii called "Battle Texture Hacks" and I'm curious if a similar method could be used here.
Last edited by SnB@BWH on 2/9/2020, 3:36 pm; edited 3 times in total (Reason for editing : Fixing Italics. Noted reference to old MKW Texture Hack)