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BullyWiiHacks
Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

If you do not wish to register at all, that's fine but there will be more advertisements. :/

You can probably see and download most content provided for regular members even without an account.

Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup
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Help Porting annoying stupid muggy Gecko Code

2 posters

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Philomin

Philomin

Sorry if this is the wrong place to post this since I don't really know what I'm doing.

I'm having a lot of trouble porting this code for Tom Clancy's Splinter Cell on the GC despite following multiple tutorials online.

16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf]
040D6650 C022A344
040D6720 C022A344
040D67D0 C022A344
040D6894 C022A344

I'm trying to port this PAL code to NTSC using HxD, and so far this is all I've got.

16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf] Ported NTSC
040D606C C022A344
040D613C C022A344
040D61EC C022A344
040D62B0 C022A344

I'm beginning to think that maybe my RAM dumps are bad.

All four lines have the same 4 byte default value, and when I search for it in the NTSC dump, the same value only shows up 4 times as well. I thought this was a good thing, but when I tested it on my wii it turned into this horrific mush which stretched the gameplay so far that I was just staring at the back of the main characters head.

I'm really at a loss right now so any help at all would be genuinely appreciated so much.

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Hi, happy new year Smile

Maybe your Wii actually has a different RAM layout so the addresses are shifted. The RAM dump you're using therefore might not be accurate for your game. In that case you should make a new RAM dump or use a USB Gecko /Dolphin emulator to verify the live memory.


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Help Porting annoying stupid muggy Gecko Code YBjg74I

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