BullyWiiHacks
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BullyWiiHacks
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BullyWiiHacks

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Help Porting annoying stupid muggy Gecko Code

2 posters

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Philomin

Philomin

Sorry if this is the wrong place to post this since I don't really know what I'm doing.

I'm having a lot of trouble porting this code for Tom Clancy's Splinter Cell on the GC despite following multiple tutorials online.

16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf]
040D6650 C022A344
040D6720 C022A344
040D67D0 C022A344
040D6894 C022A344

I'm trying to port this PAL code to NTSC using HxD, and so far this is all I've got.

16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf] Ported NTSC
040D606C C022A344
040D613C C022A344
040D61EC C022A344
040D62B0 C022A344

I'm beginning to think that maybe my RAM dumps are bad.

All four lines have the same 4 byte default value, and when I search for it in the NTSC dump, the same value only shows up 4 times as well. I thought this was a good thing, but when I tested it on my wii it turned into this horrific mush which stretched the gameplay so far that I was just staring at the back of the main characters head.

I'm really at a loss right now so any help at all would be genuinely appreciated so much.

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Hi, happy new year Smile

Maybe your Wii actually has a different RAM layout so the addresses are shifted. The RAM dump you're using therefore might not be accurate for your game. In that case you should make a new RAM dump or use a USB Gecko /Dolphin emulator to verify the live memory.


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Help Porting annoying stupid muggy Gecko Code YBjg74I

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