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» Animal Crossing Wii: An Issue With Seth's "Grass Can't Be Trampled" Gecko code
Making Deactivators EmptyToday at 3:35 pm by SnB@BWH

» [Code Request] Final Fantasy Fables: Chocobo's Dungeon (R7FEGD)
Making Deactivators Empty11/19/2024, 4:04 pm by ShashooPooka

» Lego Stars Wars: The Complete Saga [RLGE64]
Making Deactivators Empty11/12/2024, 3:19 am by SnB@BWH

» JMaster Duel Bot: A Yu-Gi-Oh! Master Duel Bot and Trainer for Steam
Making Deactivators Empty11/10/2024, 5:26 am by Bully@WiiPlaza

» Error Injecting Drool Links Saliva Mod Menu
Making Deactivators Empty11/10/2024, 5:24 am by Bully@WiiPlaza

» USB Gecko problems with some games
Making Deactivators Empty10/16/2024, 1:59 pm by Reclaimer Shawn

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Making Deactivators Empty9/23/2024, 12:48 pm by Seth@WiiPlaza

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» ASM <> Gecko Code Converter
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» German With a Jackhammer
Making Deactivators Empty7/28/2024, 3:42 pm by SnB@BWH

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Making Deactivators

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denny1st
juan70714
Bully@WiiPlaza
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1Making Deactivators Empty Making Deactivators 6/8/2012, 4:05 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 



Last edited by Bully@WiiPlaza on 6/28/2013, 12:52 am; edited 2 times in total

2Making Deactivators Empty Re: Making Deactivators 6/8/2012, 5:05 pm

juan70714

avatar

where are the dumps?

3Making Deactivators Empty Re: Making Deactivators 6/9/2012, 2:06 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

juan70714 wrote:where are the dumps?
Suspect

Oops... I set their visibility to "Code Creators" only, sry. That´s changed now. Surprised

https://bullywiihacks.forumotion.com/f22-ram-dump-database

4Making Deactivators Empty Re: Making Deactivators 6/9/2012, 3:18 pm

denny1st

avatar

Nice tut! will try later

5Making Deactivators Empty Re: Making Deactivators 8/9/2012, 12:03 am

$c0p3rZ'z

avatar

1. On noclip the boutton activator is at the 2 nd line and before there: 201D2644 FFFFFFFA, So is it that when there is that, we put in the second line?

2. If ever the code was created with ram dump 80 SM8E52 you can put the button Deactivator with ram dump 80 SM8F52

3. For this code:

Spoiler:

what should ram dump ? [SM8F52] or ...

4. the prefix 04 = 00 the prefix 05 = 01, What is the other?
Such as the prefix 01, 02 ...

Yes I know there are no more noob than me
A huge thank you if you answer my questions at any ! Smile



Last edited by $c0p3rZ'z on 8/9/2012, 2:58 am; edited 1 time in total (Reason for editing : I was wrong)

6Making Deactivators Empty Re: Making Deactivators 8/9/2012, 4:45 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

You can use a SM8F52 RAM Dump to find the deactivator aswell (only if the code works for SM8F52). Go and figure it out. Surprised

Prefixes:

00 = Mem80 8bit
02 = Mem80 16bit
04 = Mem80 32bit

01 = Mem81 8bit
03 = Mem81 16bit
05 = Mem81 32bit

The "codetypes" can be gathered from here:
http://www.geckocodes.org/index.php?arsenal=1


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7Making Deactivators Empty Re: Making Deactivators 8/9/2012, 8:11 pm

$c0p3rZ'z

avatar

Thanks , Bully !!!!!

but : 1. On noclip the boutton activator is at the 2 nd line and before there: 201D2644 FFFFFFFA, So is it that when there is that, we put in the second line?

And So in the ram dump 80 I seek "014BD947" and I will find the button activator off , it's good ?

8Making Deactivators Empty Re: Making Deactivators 8/21/2012, 7:52 pm

Welohabi

Welohabi
Moderator & Coder
Moderator & Coder

Bully@WiiPlaza wrote:
01 = Mem81 8bit
03 = Mem81 16bit
05 = Mem81 32bit

You should add these to the tutorial video. It took me a while to figure out why I could not find the default values for certain code types. I would not have figured it out at all without this post. Thanks Bully your the greatest.

For shits and giggles, what are the differences between the mem80 and mem81 regions?


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9Making Deactivators Empty Re: Making Deactivators 8/21/2012, 10:43 pm

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Welohabi wrote:
For shits and giggles, what are the differences between the mem80 and mem81 regions?
It´s a different place where stuff is stored.

Valid memory regions are:

80000000 - 81800000 and... 90000000 - 93800000

ANY possible code can be found there. In case you are unsure, you could check a few spots and see if the value seems senseful or not. Areas with zeros everywhere are mostly "wrong". I tried to make the tutorial simple, obviously you can´t deactivate any code with it. It depends and sometimes you need to use a USB Gecko or simply know how the value "acts" to disable. Wink

A "No Recoil" code for instance can be disabled by simply stopped it to write to memory. No need for "undo" value. Other codes can´t be deactivated before a new stage/match begins... and so on.


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10Making Deactivators Empty Re: Making Deactivators 8/24/2012, 6:04 pm

Welohabi

Welohabi
Moderator & Coder
Moderator & Coder

Thank you for this information Bully. It is useful for me.

11Making Deactivators Empty Re: Making Deactivators 4/13/2014, 1:52 pm

SnB@BWH

SnB@BWH
Admin & Writer

Here's my tutorial for deactivating F2 codes. I made this tutorial after figuring out why the F2 codes would freeze the game when I deactivate them through the GCT (USB Gecko). It's pretty much the same method as deactivating 04 codes, but just slightly different. Also, it's imperative to read the description, especially if you're a n00b. Wink Enjoy! Smile


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12Making Deactivators Empty Re: Making Deactivators 4/13/2014, 2:15 pm

TheDetonator

TheDetonator
Trusted Member
Trusted Member

You sound...robot like lmao

13Making Deactivators Empty Re: Making Deactivators 4/13/2014, 3:31 pm

SnB@BWH

SnB@BWH
Admin & Writer

lol It's not my real voice, obviously. I don't like doing tutorials with my voice and especially giving my voice to the whole word.


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14Making Deactivators Empty Re: Making Deactivators 4/14/2014, 12:23 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Lmao, good idea actually. I don't like to use my own voice either! xD

The F2 codetype is like C2 with the only difference that you should also use F2 to disable and not 04.

It makes no sense to use a codetype with checksum just to write to the memory without one when disabled.

To prevent codes to write to the memory when they are not supposed to, the F2 codetype is used. On CoD, it's recommended 99,9% of them time since Campaign, Survival & Multiplayer have "different coding" at specific addresses and it would break something unwantedly / freeze the game.
See? If the code is wrong, it will do nothing instead of freeze / glitch. I prefer that Wink


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